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3 reasons to check out the latest research on social media and food

Alexandra Samuel

Read the original post at 3 reasons to check out the latest research on social media and food.

 

In the past, ethnicity and family traditions dictated the foods we prepared; we bought our groceries at a neighborhood store; we learned our recipes from “mom” or a cookbook; and we ate our meals together around a table. In contrast, today social media introduces us to new tastes, cuisines and possibilities; we source food via multiple channels including restaurants and online, often basing our decisions on the recommendations of friends; we learn recipes and techniques from TV shows, websites, blogs and online videos; and it is normal to eat with computers, phones, televisions and, increasingly, alone and often without a table.

Mobile Media / Changing Educational Landscapes (An Overview)

Glen Lowry
As a synopsis of Mobile Media: Changing Educational Landscape (Parts I, II, III), I would like to highlight: 5 Things to Consider in Changing Educational Landscapes 1. Changing (verb transitive):  Changing is both an adjective and a verb. The imperative facing educators is to figure out how we engage with this change in positive, meaningful ways. Within [...]

Mobile Media: Changing Educational Landscapes (Part III)

Glen Lowry
Part III of three part series on Educational Landscapes looks at some of the new strategies I call on in my teaching. Many of these approaches are mediated by recent advances in mobile and social media. III. Beyond Participation: Engagement To help focus discussion on active, positive change, I’d like to draw on Eric Gordon’ [...]

Mobile Media: Changing Educational Landscapes (Part II)

Glen Lowry
This is a continuation of a discussion presented in Mobile Media: Changing Educational Landscapes (Part I). Myth of the Digital Native: put it to rest Before I discuss mobile affordances, I thought I’d touch on the idea of the digital native. This is a topic others have discussed, but I think it is crucial to [...]

Mobile Media: Changing Educational Landscapes (Part I)

Glen Lowry
This three-part series looks at the impact of mobile media and social media on post-secondary teaching and learning. Joy James invited me to the UWO to talk about my research at Emily Carr University of Art + Design, and my discussion draws heavily MobilityShifts.org, a conference I recently attended at the New School in Oct. 2011. Part [...]

Think I Can Sync Up My Death with Google Calendar?

Jill Silva

What is Elysium? Simply put, it is "The next generation of social media subdermal implant". This next generational idea was planted, molded and digitized by the Vancouver-based conceptual designer Desmond Wong

Desmond Wong is a recent Emily Carr graduate from the Industrial Design program. Like all fourth-year students before and beside him, Wong was required to create a thesis project that explored a concept through his chosen program. Via design and integrated media, Wong has spun a satirical tone into his social media-based thesis project, Elysium.

DEQQ

Alexandra Samuel

Work at Play

You don't have to be a rock star to want an engaged and attentive audience. So when ECUAD professor Glen Lowry saw, a social media tool created by the Vancouver-based company Work at Play for rock stars like David Usher and Nelly Furtado, he recognized its potential for the classroom. Lowry and fellow professor Joy James partnered with Work at Play to adapt DEQQ for use in their English 101 course and a graduate seminar, where it supported Twitter-like conversations among students.

Through the deployment of DEQQ in the Emily Carr classroom, industry partner Work at Play was to able to refine DEQQ's functionality and workflow, and to assess DEQQ's potential for supporting engaged online conversations That opportunity couldn't have come at a better time: the insights gained from this experiment helped make the most of DEQQ's deployment as the social media platform for the Canucks. DEQQ's success as a community for Canuck fans led to its adoption as the social media platform for all the Canadian teams in the National Hockey League.

Eat Street

Alexandra Samuel

Paperny Films

Translating a record of broadcast success into a new, digital triumph. That's the path Paperny Films is on, thanks in part to a year-long collaboration with the SIM Centre. Twelve months after their SIM workshop, Paperny launched Eat Street, a mobile app that it developed in partnership with Invoke Media. The app, which is a runaway success on the App Store, leads users to the nearest street food vendors, complementing the Eat Street TV show that Paperny produced for Food Network Canada. SIM is proud to have helped Paperny and Eat Street on the path to this achievement.

Paperny Films has engaged audiences for over a dozen years with their compelling non-fiction television, including the Oscar-nominated The Broadcast Tapes of Dr. Peter. Today, pushing the envelope with groundbreaking ideas and approaches means incorporating mobile and social media into storytelling – and that brought Paperny to Emily Carr’s SIM Centre.

Welcome to the SIM Centre

The Social + Interactive Media Centre is a new research centre that supports a wide range of applied social, interactive and design projects. Funded by a 5-year grant from the Natural Sciences and Engineering Research Council (NSERC), the centre offers BC companies a way to tap the design, creative and technical expertise of Emily Carr faculty and students.